Thu, 30 Mar 2006
Game Design Complete
Patrick O'Luanaigh, Game Design Complete,
Paraglyph Press
And it is complete in an overall sort of way, and the author
knows a bit about this sort of thing. There is a lot packed into
the 430 pages we have here.
The author takes us through from Constraints or Opportunities,
Core Gameplay, Design Challenges, Smart Design, and Disaster
Management plus a few concluding thoughts, some of which relate
to people making short-sighted statements. In other words this
is a world for thinking large.
In the detail of the thing we have information on all sorts of
aspects of game production - designing camera systems for one,
looking at audio for another (nice to know someone else finds
EA's soundtracks annoying). We even have a look at market research
and the dreaded focus groups -- dreaded because thinking "outside
the box" doesn't make it past these.
This is a good book for those who want to know a bit more about
game production, for those who are thinking of making a small game
as a checklist for the relevant and irrelevant, and certainly for
those thinking they might like a job in this field.
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