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Thu, 30 Mar 2006

Game Design Complete

Patrick O'Luanaigh, Game Design Complete, 
Paraglyph Press

And it is complete in an overall sort of way, and the author knows a bit about this sort of thing. There is a lot packed into the 430 pages we have here.

The author takes us through from Constraints or Opportunities, Core Gameplay, Design Challenges, Smart Design, and Disaster Management plus a few concluding thoughts, some of which relate to people making short-sighted statements. In other words this is a world for thinking large.

In the detail of the thing we have information on all sorts of aspects of game production - designing camera systems for one, looking at audio for another (nice to know someone else finds EA's soundtracks annoying). We even have a look at market research and the dreaded focus groups -- dreaded because thinking "outside the box" doesn't make it past these.

This is a good book for those who want to know a bit more about game production, for those who are thinking of making a small game as a checklist for the relevant and irrelevant, and certainly for those thinking they might like a job in this field.

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