Mon, 31 Oct 2005
Games: Developing Racing Games
Jim Parker, Start Your Engines: Developing Driving
and racing games, Paraglyph Press
Vroom, vroom, or if you're Mr. Toad, Toot, Toot! Anyway,
this book starts out with basic design elements put together
in C and then moves on to Open GL for graphics, Open AL for
audio, and AI. We start with a simple platform game and work
our way up to to the more sophisticated things you'd expect
with Open GL. Along the way there are lots of implementational
things like a messaging system and a finite state machine
complete with code.
There is also time spent on the physics of the thing and
commonly used simplifications to make the game doable and
playable.
This is a pretty good starter book for someone who is
serious to get coding. The lessons learnt can apply to all
sorts of other game situations as well.
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